Scalable Classroom Management UX
Scalable Classroom Management UX
Product Design ยท Web & Mobile ยท Web-based game-like learning platform
Product Design ยท Web & Mobile ยท Web-based game-like learning platform

ROLE
Product Designer
PRIMARY USER
Teachers, Students
PRODUCT AREAS
EdTech, Web, Mobile
FOCUS
Classroom scalability,
Access control
ROLE
Product Designer
PRIMARY USER
Teachers, Students
PRODUCT AREAS
EdTech, Web, Mobile
FOCUS
Classroom scalability,
Access control
WHAT IS CYVERS?
Cyvers is a web-based cyberbullying prevention platform
Students log in to join 3D interactive rooms, where they engage with teachers in guided sessions to build awareness and prevent cyberbullying.
USERS NEED
Cyvers supports two user roles with different goals inside the same classroom structure.
The system was built around a single-class assumption
While students join interactive sessions to participate in activities, teachers must manage multiple classes and oversee student access. This difference required a system that balances operational control with simplicity.
Teachers were limited to one room per account, preventing them from managing multiple classes and scaling the platform for real classroom use.





SYSTEM FLOW
I mapped how teachers create classes and how students request access before joining.
A simple approval workflow connects teacher actions and student requests to keep classrooms organized.


SOLUTION - STUDENTS
Designed a simple entry flow for students to join classes
Students enter a class code, request access, and are approved by the teacher before joining the session.


DESIGN GOAL
I set out to make classroom management scalable while keeping the experience simple.
The objective was to redesign the class structure so it could support growth without increasing cognitive load.


SOLUTION - TEACHERS
Introduced a structured class system where teachers manage classes and students join with a code.
The objective was to redesign the class structure so it could support growth without increasing cognitive load.
SOLUTION - SYSTEM FLOW
Reviewing and approving student requests
Teachers can quickly review incoming requests and approve students to join the appropriate class.
USERS NEED
Cyvers supports two user roles with different goals inside the same classroom structure.
While students join interactive sessions to participate in activities, teachers must manage multiple classes and oversee student access. This difference required a system that balances operational control with simplicity.




KEY LEARNINGS
I learned the importance of understanding the problem clearly
Understanding the real classroom context and collaborating with the team helped shape a more balanced and effective design solution.




THE OPERATIONAL PROBLEM
The system was built around a single-class assumption
Teachers were limited to one room per account, preventing them from managing multiple classes and scaling the platform for real classroom use.

DESIGN GOAL
I set out to make classroom management scalable while keeping the experience simple.
The objective was to redesign the class structure so it could support growth without increasing cognitive load.

SOLUTION - TEACHERS
Introduced a structured class system where teachers manage classes and students join with a code.
The objective was to redesign the class structure so it could support growth without increasing cognitive load.
SOLUTION - STUDENTS
Designed a simple entry flow for students to join classes
Students enter a class code, request access, and are approved by the teacher before joining the session.

SOLUTION - TEACHERS
Reviewing and approving student requests
Teachers can quickly review incoming requests and approve students to join the appropriate class.
SYSTEM FLOW
I mapped how teachers create classes and how students request access before joining.
A simple approval workflow connects teacher actions and student requests to keep classrooms organized.

KEY LEARNINGS
I learned the importance of understanding the problem clearly
Understanding the real classroom context and collaborating with the team helped shape a more balanced and effective design solution.

WHAT IS CYVERS?
Cyvers is a web-based cyberbullying prevention platform
Students log in to join 3D interactive rooms, where they engage with teachers in guided sessions to build awareness and prevent cyberbullying.